"Nobody knew." He recalls drinking iodine to stop his body from absorbing radiation. The level of radioactivity was safe, but due to the lack of information Pazdur's family didn't know if it was an accident, a natural disaster or even nuclear war. The Palace of Culture Energetik as it appears in Chernobylite (Image credit: Farm 51) But in photogrammetry, if you get a good camera, not an expensive camera, but simply a good camera, you can capture very detailed photographs you can zoom and you can capture any data you want, and then you can include them in your recreated 3D model." The cost of creating the detailed model is the amount of time you need to spend adding detail to this model. So the more time you spend on creating some kind of model, the more detail you can add. "In regular 3D content creation, when the artists start with the polygonal modelling or 3D sculpting, they need to work by adding details to some simple meshes. "The key advantage of photogrammetry is that the amount of detail you can capture is almost unlimited," Pazdur explains. Pazdur, who was formerly a 3D artist and has a background in programming, decided to introduce photogrammetry at The Farm 51 around seven or eight years ago, seeing it as a technique that the team could use to make the creation of realistic environments "faster, easier and more accurate". Lots of snaps are taken of an object, and then that data is used to recreate it digitally, conjuring up a 3D model that can be used in the game. Photogrammetry is an increasingly popular method of creating realistic 3D environments through photography.
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